![]() Suitable for screenshots or very immersive play. If this cvar is true the HUD will be hidden from view completely. NOTE: before this multiplier is applied, the HUD clamps itself to a 16:9 res. Multiplies the width of the HUD’s virtual canvas in cases where it may overlap monitor boundaries in multi-monitor setups. ![]() Pl_movement.power_sprint_targetFOV – The field of view while power sprintingĬontrols the amount of bob hud which is applied. R_DrawNearFOV – the field of view for nearby objects (held weapon, etc) This controls several individual FOV controls that you can tweak manually if you prefer: I am not a programmer so please feel free to share your knowledge. ![]() Please post in this thread what you fnd that works. Now this is from PC Gamer (thank you) and it refers mostly to Cryses 3 but it might be a good starting point as I believe that EF uses a variation of, or the same engine. Guys - found this - it is a list of Cryengine sytem.cfg commands. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
February 2023
Categories |